﻿Node {
RsID 750
}
Node {
RsID 760
Strg "Count:"
Strg "Rotate"
Strg "0.00"
Strg "0.00"
Strg "Z Count:"
Strg "Angle:"
Strg "Radius:"
Strg "Z Spacing:"
Strg "Custom"
Strg "Presets"
Strg "Surface Target Name:"
Strg "X Density"
Strg "Y Density"
Strg "0"
Strg "Align Normals"
Strg "Cube Mapping"
Strg "Surface"
Strg "Repartition"
Strg "0"
Strg "0"
Strg "Repartition on surface shader"
Strg "X Count:"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "X Spacing:"
Strg "Y Count:"
Strg "Z Count:"
Strg "Y Spacing:"
Strg "Z Spacing:"
Strg "Custom"
Strg "Presets"
Strg "Arrangement Options"
Strg "Arrangement"
}
Node {
RsID 761
Strg "PMap"
Strg "Modifier:"
Strg "X:"
Strg "PMap"
Strg "Default Color:"
Strg "Blend with:"
Strg "Max new shaders:"
Strg "Shading"
Strg "PMap"
Strg "PMap"
Strg "PMap"
Strg "Z:"
Strg "Y:"
Strg "X:"
Strg "Modifier:"
Strg "Modifier:"
Strg "Modifier:"
Strg "Position"
Strg "PMap"
Strg "PMap"
Strg "PMap"
Strg "Z:"
Strg "Y:"
Strg "X:"
Strg "Modifier:"
Strg "Modifier:"
Strg "Modifier:"
Strg "Scaling"
Strg "PMap"
Strg "PMap"
Strg "PMap"
Strg "Z:"
Strg "Y:"
Strg "X:"
Strg "Modifier:"
Strg "Modifier:"
Strg "Modifier:"
Strg "Rotation"
Strg "PMap"
Strg "Modifier:"
Strg "U:"
Strg "Uniform Scaling"
}
Node {
RsID 752
Strg "Choose"
Strg "Unknown"
Strg "Targert"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Offset: "
Strg "Rotate: "
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Scale: "
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Global Scale: "
Strg "X"
Strg "Y"
Strg "Z"
Strg "3D Transform"
Strg "Display boxes only"
Strg "Replicate count:"
Strg "Use 3D Transform"
Strg "Use target object"
Strg "0"
}
Dlog {
RsID 750
Strg ""
Strg ""
Strg ""
Strg ""
Strg "_"
Strg "_"
Strg "_"
Strg "Enter your serial number here and click OK."
Strg "Replica Serial Number"
}
STR {
RsID 700
Strg "Cube"
Strg "Cylinder"
Strg "Surface"
Strg "100% correspond to a maximum scaling of twice the original size"
Strg "100% correspond to a maximum rotation of +/-180 degrees"
Strg "The original shader can be mixed with a color or with another existing shader"
Strg "The pertubation can be a default noise or the value returned by a shader in the scene"
Strg "100% correspond to a maximum offset equal to the distance to the next object"
Strg "100% correspond to a full mix with the other shader (or the default color)"
Strg "Replicate only if the shader on the surface is in this range"
Strg "Rotate the duplicate to face the center of the cylinder"
Strg "Number of duplicate arround"
Strg "Angle completion arround the cylinder"
Strg "Replicate the current selection over this object: if this object is too small, there'won't be any replication"
Strg "Aligne the selection Z axis with the targeted surface normal"
Strg "a density of 1 minimized the space between 2 duplicates"
Strg "Limit the creation of new master shaders to this amount"
}
STR {
RsID 710
Strg "Default Color"
Strg "Default Noise"
Strg "InstanciatorData.dta"
Strg "_Replicate"
Strg "Replicate..."
Strg "Replica"
Strg "Choose Target"
Strg "Choose a target for the replication"
Strg "Demo Version: replication limited to 4 instances."
}
COMP {
RsID 750
Strg "Replica"
Strg ""
}
COMP {
RsID 751
Strg "ReplicaForSave"
Strg ""
}
COMP {
RsID 770
Strg "Type Part"
Strg ""
}
COMP {
RsID 775
Strg "Disturb Part"
Strg ""
}
COMP {
RsID 752
Strg "Replica Array"
Strg "Inagoni"
}
PMap {
RsID 750
Strg "Replicate Mode"
Strg "X count"
Strg "X spacing"
Strg "Y count"
Strg "Y spacing"
Strg "Z count"
Strg "Z spacing"
Strg "R count"
Strg "Radius"
Strg "Cylinder Z count"
Strg "Cylinder Z spacing"
Strg "Angle"
Strg "Torque"
Strg "Tree Permanent ID"
Strg "Surface X Density"
Strg "Surface Y Density"
Strg "Align normal"
Strg "Cube Map"
Strg "Repartition Min"
Strg "Repartition Max"
Strg "Perturb Pos X"
Strg "Perturb Pos Y"
Strg "Perturb Pos Z"
Strg "Perturb Sca Uniform"
Strg "Perturb Sca X"
Strg "Perturb Sca Y"
Strg "Perturb Sca Z"
Strg "Perturb Rot X"
Strg "Perturb Rot Y"
Strg "Perturb Rot Z"
Strg "Perturb Shading"
Strg "Perturb Color"
Strg "Max new shader count"
Strg "shader ID for pos X"
Strg "shader ID for pos Y"
Strg "shader ID for pos Z"
Strg "shader ID for sca Uniform"
Strg "shader ID for sca X"
Strg "shader ID for sca Y"
Strg "shader ID for sca Z"
Strg "shader ID for rot X"
Strg "shader ID for rot Y"
Strg "shader ID for rot Z"
Strg "shader ID for shader modifier"
Strg "Tree Permanent ID"
}
PMap {
RsID 751
Strg "Replicate Mode"
Strg "X count"
Strg "X spacing"
Strg "Y count"
Strg "Y spacing"
Strg "Z count"
Strg "Z spacing"
Strg "R count"
Strg "Radius"
Strg "Cylinder Z count"
Strg "Cylinder Z spacing"
Strg "Angle"
Strg "Torque"
Strg "Tree Permanent ID"
Strg "Surface X Density"
Strg "Surface Y Density"
Strg "Align normal"
Strg "Cube Map"
Strg "Repartition Min"
Strg "Repartition Max"
Strg "Perturb Pos X"
Strg "Perturb Pos Y"
Strg "Perturb Pos Z"
Strg "Perturb Sca Uniform"
Strg "Perturb Sca X"
Strg "Perturb Sca Y"
Strg "Perturb Sca Z"
Strg "Perturb Rot X"
Strg "Perturb Rot Y"
Strg "Perturb Rot Z"
Strg "Perturb Shading"
Strg "Perturb Color"
Strg "Max new shader count"
Strg "shader ID for pos X"
Strg "shader ID for pos Y"
Strg "shader ID for pos Z"
Strg "shader ID for sca Uniform"
Strg "shader ID for sca X"
Strg "shader ID for sca Y"
Strg "shader ID for sca Z"
Strg "shader ID for rot X"
Strg "shader ID for rot Y"
Strg "shader ID for rot Z"
Strg "shader ID for shader modifier"
Strg "Tree Permanent ID"
}
PMap {
RsID 752
Strg "Element Count"
Strg "Target Name"
Strg "Display boxes only"
Strg "Transformation mode"
Strg "Global Scaling"
Strg "X Scaling"
Strg "Y Scaling"
Strg "Z Scaling"
Strg "X Offset"
Strg "Y Offset"
Strg "Z Offset"
Strg "X Rotation"
Strg "Y Rotation"
Strg "Z Rotation"
Strg "BBox min"
Strg "BBox max"
}
TABS {
RsID 752
Strg "Type"
Strg "Perturbation"
}
